This is my dev diary for the game project.

I have been nominated as the producer, and as such, responsibility falls on me to keep the team on track.

Weekly Meeting 1 - 31/01/2025

The first entry in my dev blog, detailing our first weekly meeting.

Devlog 1 - 01/02/2025

I created this blog website to keep track of my dev diary.

Lab Meeting 1 - 06/02/2025

Our meeting during lab 2!

Weekly Meeting 2 - 07/02/2025

Our second weekly meeting.

Lab Meeting 2 - 13/02/2025

A short meeting to prepare our agenda for the general meeting tomorrow.

Weekly Meeting 3 - 14/02/2024

Third general weekly meeting aiming to discuss topics surrounding level design & procedural generation.

Devlog 2 - 20/02/2025

Detailing some updates to my dev diary.

Lab Meeting 4 - 28/02/2025

The team decided to use a hybrid approach for procedural generation, combining pre-made room prefabs with random placement for uniqueness.

Lab Meeting 5 - 06/03/2025

Art-only meeting. I updated my dev diary, and helped others with web development.

INTERMISSION - 13/03/2025

Midterms!

Lab Meeting 7 - 27/03/2025

Leo joined the meeting, allowing us to discuss his random world generation work, reintroduce him to codebase changes, and get Piraker's help with Godot, all to keep pace and meet our milestone.

Lab Meeting 8 - 03/04/2025

With 13 workdays left, we're on track, finalizing dialogue, assets, and enemy variety, while also preparing marketing materials and ensuring proper credits in the game.

Extra Meeting - 14/04/2025

Some extra work on Monday!

Lab Meeting 9 - 17/04/2025

The last lab!

Final Entry!

The last entry! All the links to the final product.

2025 by Arsenicu