This is my dev diary for the game project.
I have been nominated as the producer, and as such, responsibility falls on me to keep the team on track.
The first entry in my dev blog, detailing our first weekly meeting.
I created this blog website to keep track of my dev diary.
Our meeting during lab 2!
Our second weekly meeting.
A short meeting to prepare our agenda for the general meeting tomorrow.
Third general weekly meeting aiming to discuss topics surrounding level design & procedural generation.
Detailing some updates to my dev diary.
The team decided to use a hybrid approach for procedural generation, combining pre-made room prefabs with random placement for uniqueness.
Art-only meeting. I updated my dev diary, and helped others with web development.
Midterms!
Leo joined the meeting, allowing us to discuss his random world generation work, reintroduce him to codebase changes, and get Piraker's help with Godot, all to keep pace and meet our milestone.
With 13 workdays left, we're on track, finalizing dialogue, assets, and enemy variety, while also preparing marketing materials and ensuring proper credits in the game.
Some extra work on Monday!
The last lab!
The last entry! All the links to the final product.